Calling the FIBA Game 2010
To be a successful official, you need to get the balls and
strikes called correctly. It is important for the official to have a plan and
know in advance what he/she wants to call. We only want referees to interfere
with the play when necessary. It is important for all referees to call the
obvious and not the obscure. The official needs to realize that the quality of
his calls is more important than the quantity.
EMPHASIS (Making a Plan)
- Make sure your first whistle is needed and correct.
- Call all fouls that lead to rough play. Holding and
clutching fouls must be penalized immediately.
- All unsportsmanlike fouls will be called at any time
during the game, regardless of score or time.
- Rebounding action that hinders the play must be
called.
- Call fouls on all dribbling situations that force the
dribbler to be knocked off his or her dribble line.
- Wrecks with bodies on the floor require a whistle.
(Avoid blarges.) Give way to the calling officials.)
- Call only what you see. Eliminate guessing.
- Don’t call anything you need a long time to explain or
you cannot administer properly.
- Eliminate the cheap three-point play by having a
patient whistle.
- Illegal screens and elbowing fouls will not be
tolerated.
- Fouls that create an injury cannot be missed.
Protecting players from injuries is a priority.
- Coaches, players and referees must not display
negative gestures, bad language or unprofessional conduct.
- Good communication skills and preventative officiating
techniques are important.
- Referees must be vocal on all calls. Inform everyone
the reason for your whistle and what is to happen next.
- Be efficient during dead balls.
- Be receptive to coaches’ comments when appropriate. Do
not initiate the discussion. There should be no delays.
- Travelling must be called by the rule book. Do not
permit players to get away with bad footwork.
- Call all palming situations.
- It is a foul when the defense extends their arms and
makes contact with the jump shooter.
- Call a foul when a player jumps on top of another
player especially during a scrum.